Scrum Teams in 2023 are nothing like the Rugby teams that inspired the creation of the Scrum Framework. Rather than having a rugby-style team working together with a single team focus, most Scrum teams today are comprised of individuals working asynchronously using online tools as a clumsy substitute for face-to-face communication and collaboration.
How exactly did we get here?
The creation story for Scrum has two parts. First, there was a research paper by two Japanese researchers at Harvard University. Hirotaka Takeuchi and Ikujiro Nonaka were Harvard professors who studied some of the best practices used by new product development teams. The paper they wrote in January of 1986 was called The New New Product Development Game.
The key to their research was the finding that those teams that used a linear, sequential development process that resembled a relay race were slower and less creative than teams that used a newer approach that they dubbed the rugby approach:
Instead, a holistic or “rugby” approach—where a team tries to go the distance as a unit, passing the ball back and forth—may better serve today’s competitive requirements.
— Hirotaka Takeuchi and Ikujiro Nonaka, The New New Product Development Game
The term “Rugby” is used eight times in the paper to describe how the best development teams succeed.
Under the rugby approach, the product development process emerges from the constant interaction of a hand-picked, multidisciplinary team whose members work together from start to finish. Rather than moving in defined, highly structured stages, the process is born out of the team members’ interplay (see Exhibit 1).
— Hirotaka Takeuchi and Ikujiro Nonaka, The New New Product Development Game
Later in their paper, the authors use the term Scrum as it is used in Rugby in the subheading for a section of the paper, Moving the Scrum Downfield. The Scrum in Rugby is where the players lock themselves together in an attempt to get control of the ball and move it downfield as a unit.
They also described the following six characteristics of teams that used this approach:
Less than 10 years later, Scrum co-creators Jeff Sutherland and Ken Schwaber were inspired by the findings of Takeuchi and Nonaka. They wanted to avoid the problems with the popular linear, relay race approach that was used for most software development at that time (aka waterfall). They started to experiment with some of the ideas from the paper and then formalized their findings in a presentation at the OOPSLA 1995 conference.
The rest, as they say, is history.
The current Scrum Framework as described in the 2020 Scrum Guide still holds true to those same ideas.
So what is the problem?
Unfortunately, our current Scrum Teams are nothing like the Rugby Teams that inspired the Scrum Framework. Just watch a Rugby game and you will see:
Let’s contrast that with a typical team using Scrum today:
The way that the Scrum Framework is used today is a lot more like the waterfall-style development that Takeuchi, Nonaka, Sutherland, and Schwaber were striving to avoid. At best, Scrum is used as a work assignment and tracking mechanism used to monitor team members and their performance. At its worst, Scrum has become oppressive, squelching creativity and self-organization in favor of managerial control and oversight.
Even though teams use Sprints, they often don’t complete the work of the Sprint. No problem, they will simply carry it over to the next sprint. Someone even created a macro in our online tool that automates the carry-over process.
Other “teams” use the output of one team’s “Sprint” to hand off work to another team. This could be a Test Team running a lagging sprint. Some teams are not cross-functional and at the end of the sprint, they have an interim work product that is handed off to an entirely different Scrum Team who creates the end deliverable.
Even teams that are cross-functional and able to deliver end-to-end still leverage handoffs within the team. The tool handles the handoffs as assignments and obviates the need for team members to talk. Each team member can just do their own thing.
Retrospectives are often skipped and frequently ineffective. Poor facilitation and lackluster participation have made this important Scrum activity a dull and lifeless exercise that most team members would prefer to avoid.
ALM tools which became necessary to support remote work are now the main focus of Scrum Teams. Managers are happy because of the automation and because the tools help them to track tasks and monitor team member productivity.
It does little good to blame the tools though. The tools were created to meet the market needs for control and oversight. The real root causes are more complex.
An ideal Scrum Team would look different the typical Scrum Team today:
Scrum Teams today are oblivious to the origins of Scrum and the ideals that the Scrum co-creators had in mind. When the COVID pandemic hit in 2020, the vast majority of teams went remote and became tool-centric. This allowed team members to work independently and asynchronously with little or no face-to-face communication. The tools also allow managers to closely monitor individual team members.